Dust Queue is a cross between a super-high-tech barcode scanner and inventory management app that allows users to authenticate items using diamond dust. Prior to this app's release, DUST clients had to have items enrolled in the system near a desktop computer or workstation, severely limiting the workflows and types of items users could enroll in the system. This is the story about how we changed that for the better.
DUST's tech revolves around undetectable (invisible) diamond fragments stuck on a sticker (DUST Tag). When scanned using a DUST Scanner these diamond fragments reflect back a unique pattern that. These patterns, when digitized, can authenticate items securely – and using DUST's platforms and solutions, can create a digital identity for that object.
A big problem for DUST, however, was that the DUST scanner only worked with a desktop computer or workstation. So in order to scan an item with a DUST tag, you had to bring it to your desk. Through user interviews we knew this was an issue with our existing user base – and the Sales team knew it was a big detractor for potential clients as well.
To kick off the project, DUST's hardware teamed developed a "loupe" that could be placed over an iPhone camera – setting up an alley-oop with my UX team to create an iOS app that would truly enable the use of DUST's tech on a mobile device.
As a result of unlocking a mobile tagging solution and new industry partners
Strategy, Research, Design
Q3 2023 - Q1 2024
UX Lead
New qualified leads
Previous Average: ~10.5 + item needs to be at a desktop workstation
Time-to-Enroll
Direct result of "Dust Queue" launch
clients booked vs. goal
Phase Goal: To uncover patterns in the Discovery phase and land on an official definition of the problem
Senior staff or administrators within sports teams or collectibles organizations. Interested in data and maximizing profit.
Employees of sports teams or organizations, responsible for managing equipment and memorabilia. Doing the bulk of authentication scans.
Young professional in the Marketing or Merchandizing department. Interested in stories surrounding game-used items and monetizing them.
With our research data synthesized and formed into our intended MVP outcomes, we developed three core personas to represent the primary users of DUST Queue. Each persona represents the needs, frustrations, and goals uncovered during the research phase.
Phase Goal: Establish a core user flow for MVP
For the MVP, the Product Lead and I decided that we should focus on designing an experience focused on carrying out a singular workflow – know internally as "harvesting". This user flow would allow the first users of the app to accomplish the most important task in the DUST workflow from their mobile device – on their terms, and on their own time. We could then continuously improve the app based on user feedback and our roadmap to build a more feature rich app around this one important, core flow.
By learning more about our intended user's workflow in our research stage, we were able to identify some key weaknesses that DUST could improve upon:
STANDARD AUTHENTICATION FLOW (With DUST)
STANDARD AUTHENTICATION FLOW (Without DUST)
Using our newly established User Flow, we set out to create low-fidelity wireframes of the new mobile authentication interface:
It was clear that by adding a DUST tag to these items and introducing two authentication scans into the process (one pre-game and one post-game for sports use cases), we could increase the reliability of the authentication (traditionally done with the human eye) by a significant margin.
These wireframes were used to build a low-fidelity (but clickable!) prototype in Figma, which was shared with a few trusted potential users of the app.
With the core user flow of the MVP signed off on by a few potential clients, we dove into visual design mode. To accomplish this we leaned heavily on DUST's existing Design System 'FACET' for colors, type styles, and sizing scale. However, many new mobile components needed to be created for DUST's first ever mobile app – and that's exactly what we did!
After we finished the design, the UX team handed off the designs to the Engineering team in Figma. This kicked off a rapid-fire development/QA/App Store Submission cycle that would just barely meet our client's deadline.
As a result of unlocking a mobile tagging solution and new industry partners
New qualified leads
Previous Average: ~10.5 + item needs to be at a desktop workstation
Time-to-Enroll
Direct result of "Dust Queue" launch
clients booked vs. goal